Smithers escapes by a helicopter and the Simpson family are sent down a large waterfall and are knocked out. The bear that was chasing Smithers tries to kill the Simpsons, but the family defeats the bear, who was revealed to be a goon in disguise. Smithers is fleeing from a bear and carries Maggie towards a river, and the Simpsons follow his trail, battling woodsmen and bigfoots on the way. The Simpsons later follow Smithers to the Springfield Butte. The Simpsons family then follows Burns' goons into Moe's Tavern, where they encounter several mobsters and a drunk which they are forced to fight. Zombies, rise from their graves and attack the Simpsons family, but the family fights them off. They encounter Smithers in a Krusty balloon and upon his defeat, the balloon pops, sending the family and Smithers falling down to Springfield Cemetery. Burns to stop the family from getting Maggie back and are forced to fight them.Īfter defeating several goons including a wrestler, they chase Smithers into Krustyland, where they are attacked by Clowns and rabbits (from Matt Groening's original cartoon Life in Hell). On the way, they encounter goons hired by Mr. Smithers kidnaps Maggie and runs off with the diamond in her mouth, prompting the Simpsons to pursue him and attempt to rescue Maggie. This sends the diamond flying and landing in Maggie's mouth. The Simpsons are walking in the street when Smithers, who stole a diamond from a Jewel Shop for Mr. In 2021, Arcade1Up announced that it would be releasing a 30th anniversary edition home arcade cabinet which includes this game, and The Simpsons Bowling. However, Konami only reacquired the license temporarily and the digital versions on both platforms were discontinued in 2014. Backbone Entertainment would later released an emulated version for the Xbox 360 and PlayStation 3 on February 2012 as a digital download. Konami visited The Simpsons Arcade Game set for reference, and Disney and 20th Century Studios allowed them to expand the game with sequences not featured in the show.Ĭonversions of the game were released for MS-DOS and Commodore 64 in 1991, both developed by Novotrade. The Japanese game developer had prior success with the 4-player Nickelodeon's Teenage Mutant Ninja Turtles arcade game and attempted to reproduce the same success with a game based on The Simpsons. subsidiary was located) in December of the same year, a few months before its full release. The game began development in February 1990 and underwent location testing in the Chicago, Illinois area (where the Konami's U.S. It was released in North America on Maand in Japan on August 4, 1991. Hosted by 44 Bytes.20th Century Fox's The Simpsons Arcade Game is a beat 'em up game, produced by Konami Digital Entertainment in 1991. © 2024 Hookshot Media, partner of ReedPop. Join 13,791 people following Time Extension: Guide: The Best Retro Gaming Gifts - April 2024 5d ago Random: Gamers Are Using 3DSen To Play NES Games In Mixed Reality 4d ago 'Sunsoft Is Back! - Retro Game Selection' Will Get English Options After All 2d ago You Can Now Control Your Switch Using Your GBA 12h agoģ3 Years Later, Game Boy Title's 16-Player Mode Is Finally Unlocked 5d agoĭev Behind MiSTer's "Impossible" N64 FPGA Core Is Working On A Game Next 1d ago Review: Piko Interactive Collection 4 (Evercade) - N64 Emulation Comes To Evercade 12h ago Hands On: Xeno Crisis On SNES Really Is A Dream Come True 2d ago One Of The Rarest NES Games Is Currently Up For Auction At Goodwill 2d agoįormer Citra Dev Says Team Behind 3DS Emulator Lemonade Stole His Code 2d ago "The Tourists Have Taken Everything" Laments Japanese Resident As Retro Runs Dry 17h ago Controls Invert Axis Remap Buttons Remap Sticks Single Stick Controls Dual Stick Controls Adjust Sensitivity Adjust Sensitivity and Deadzones Preset Control Mappings Swap Sticks Motion Aiming Motion Pointing Motion Tilting View Control Mapping Holding Down Buttons Optional Rapid Repeated Pressing Optional Optional Vibration No Simultaneous Buttons Assists Select Difficulty Level Customise Difficulty Adjust Difficulty Anytime Progress Hints Assisted Progress Practice Area Tutorials HUD Navigation Adjust Game Speed Visual Directional Cues Audible Directional Cues Sightless Onboarding Low Vision Onboarding Guaranteed Progress Visual Large Clear Text High Contrast Text Large Clear Navigation Large Clear Subtitles High Contrast Visuals Colour Blind Friendly Adjustable HUD No Flashes No Screen Shake No Busy Backgrounds Play Without Sight Gameplay Save Anytime Frequent Checkpoints No Reading Navigational Map Reaction-Time Not Critical Low Pressure Content Turn Off Blood Turn Off Dismemberment No Jump Scares Audio All Speech Subtitled (Or No Speech In Game) Balance Audio Levels Play Without HearingĪll Is Not Well In The World Of FPGA Retro Gaming 3d ago
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |